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Call of Duty: Season Two Patch Notes

Writer's picture: ElronElron

In-Depth Summary and Analysis

If you’ve been counting down the days for fresh content, bug fixes, and quality-of-life improvements in Call of Duty, Season Two’s patch notes do not disappoint. The developers have outlined a substantial range of updates covering everything from anti-cheat enhancements to multiplayer weapon rebalancing, from Zombies fixes to Warzone gameplay changes, and more. Below, you’ll find a comprehensive breakdown of the Season Two update, organized into key categories for easy reading. This summary is designed as an extended blog-style post, helping you quickly identify the most critical areas of interest, whether you’re a Multiplayer grinder, a Warzone competitor, or a Zombies aficionado. Strap in for a deep dive into every major point in these notes!



Unlocks and rewards for Call Of Duty Season 2
Official Call Of Duty Roadmap Season 2

Table of Contents

  1. Introduction to Season Two

  2. Global Changes and Anti-Cheat Improvements

  3. Battle Pass and Challenge Tracking

  4. Multiplayer Updates

    • General Gameplay Adjustments

    • Weapons Overhaul

    • Attachments, Magazines, and Penetration

    • Perks, Equipment, Scorestreaks, and More

    • Ranked Play Changes

  5. Zombies Updates

    • Map-Specific Fixes and Quality of Life

    • Modes, Gameplay, and Gobblegums

    • Additional Improvements

  6. Warzone Updates

    • New Seasonal Events

    • Battle Royale, Resurgence, and Ranked Adjustments

    • Buy Stations, Loot, and Contract Tweaks

    • Quality-of-Life Highlights

    • Bug Fixes

  7. Weapon Balancing Across the Board

    • Assault Rifles, SMGs, LMGs, Snipers, Pistols, and Launchers

    • Attachment-Specific Changes

    • Reload Speed, ADS, and Sprint-to-Fire Adjustments

  8. Major Bug Fixes and General Improvements

  9. Final Thoughts


1. Introduction to Call Of Duty Season 2

Season Two arrives with a substantial promise: to address lingering issues from the launch season while injecting new content to keep the gameplay experience fresh. The developers have stated that this patch aims to redefine the state of the game with major balancing passes, critical bug fixes, and new gameplay features.

The roadmap hints at fresh weapons, new modes, brand-new maps for Multiplayer, and a further expansion of Zombies content through an additional map. All of this is layered on top of updates designed to refine performance and quell community frustrations. By the end of this patch, we’ll have a clearer sense of how effectively Season Two revitalizes the game’s health.

2. Global Changes and Anti-Cheat Improvements

Arguably one of the most anticipated elements of this update is the promise of a more robust Ricochet Anti-Cheat system. Cheating has consistently plagued both Multiplayer and Warzone modes in previous titles and in the lead-up to Season Two. Here’s what’s new:

  • Kernel-Level Driver Upgrades: The anti-cheat now offers improved detection algorithms. This driver-level system identifies and flags suspicious programs by analyzing deeper within the operating system.

  • Stricter Account and Hardware Bans: Repeat offenders face immediate hardware ID bans, preventing them from simply creating new accounts. This step also helps ban clusters of accounts tied to the same hardware footprint.

  • Behavioral Analysis: The game actively monitors aimbotting behaviors, suspicious kill patterns, and accounts that queue up with known cheaters to deliver swifter bans and disincentivize cheating communities.

  • Spam Reporting and Collusion: Players who repeatedly file false or malicious reports could face new in-game warnings and potential suspensions if they’re found to be abusing the system. This simultaneously deters real cheaters and discourages false reporting.

Will it work? Anti-cheat success hinges on how quickly cheats adapt to new systems and how actively the developers respond to the cat-and-mouse game. We should have a better sense of its effectiveness a week or two into Season Two, especially once cheat providers release updated software. If the system remains airtight, the community’s confidence in the anti-cheat could recover significantly.

3. Battle Pass and Challenge Tracking

Season Two features an all-new Battle Pass, bringing three new weapons available across the pass tiers, as well as fresh operator skins, universal weapon camos, and cosmetic rewards. Expect:

  • Three New Weapons in the Pass: Each one placed on specific tiers you can unlock through gameplay or by purchasing tier skips.

  • Additional Attachments: A few new attachments called “aftermarket parts” will roll out mid-season. These are specialized attachments that alter weapons more significantly than standard attachments.

Challenge Tracking Improvements

One of the most welcomed global changes is the arrival of a challenge tracking system. You can track up to ten challenges (including camo challenges, calling card challenges, or a mix of both). If you don’t set these manually, the game will auto-populate the challenges you’re closest to completing.

  • Special Camo Unlock Requirements: The developers relaxed the threshold for equipping “special camos.” Instead of requiring nine standard (military) camos on a weapon first, you now only need five. This design is aimed at encouraging players to use unique camos more often.

  • Progress Bars: Under each camo category (including special and Mastery), you’ll now see a progress bar showcasing how close you are to hitting the requirement. This gives you an at-a-glance reminder of your next milestone.

4. Multiplayer Updates

Multiplayer saw one of the largest sets of changes in this patch. Let’s break them down by subcategories:

4.1 General Gameplay Adjustments

  • Weapon Motion Reduction (Dexterity): Dexterity now reduces weapon sway and motion by 70% (up from 60%), making jumps, slides, and dives feel more controlled.

  • Respawn Weapon Animations: Upon respawning, the weapon-raise animation can now be interrupted immediately by aiming down sights (ADS), sprinting, firing, or another key gameplay action. No more forced downtime waiting for your weapon to “finish” being raised.

  • Reduced Bullet Penetration: Bullets passing through surfaces were deemed too powerful in certain scenarios. Maximum bullet penetration depth for all materials is now reduced, making it tougher to wall-bang opponents through thick surfaces.

4.2 Weapons Overhaul

Magazines and Fast Reloads

Reload speeds across the board have been modified:

  • Fast Mag Times: Fast mag reload speeds are up to 10% faster than before.

  • Flip Mags (where available): Also see a 10% improvement to reload times.

  • Extended Magazine Penalties: Extended mags didn’t get hammered with new penalties; instead, the dev team boosted fast mag speeds to offer a better trade-off. If you prefer smaller mags with speedy reloads, those are now more appealing options.

Specific Weapon Classes
  1. Rifles (Goblin MK2):

    • The Goblin has been somewhat divisive; some players love its unique firing style while others avoid it. This update boosts its max damage range, improves ADS times, hip-fire accuracy, and sprint-to-fire speeds. Flinch inflicted on enemies is also higher, rewarding accuracy even more.

  2. Rifles (Compact Three-Round Burst):

    • The three-round burst mod on the Compact rifle lacked mid-range performance. Season Two bumps up the damage values, reduces view kick, and stabilizes the recoil, making it a more versatile choice.

  3. Shotguns:

    • All shotguns see slight range increases and better sprint-to-fire times.

    • Marine & ASG: Receive improved damage across most ranges, with minor differences in their maximum range. Both get faster sprint-to-fire and tactical sprint-to-fire speeds.

    • Melstrom: Gains a close-range one-shot kill potential (under one meter), plus an overall buff to mid- and long-range damage, a slight fire rate improvement, and better sprint-to-fire speeds.

  4. LMGs (PU21 & DM10):

    • PU21: A better pre-fire delay, slightly reduced view kick, and improved sprint-to-fire make it more aggressive than before.

    • DM10 Gain Twist Barrel: Bullet velocity was underperforming; now it’s aligned to match typical velocity increases you’d expect, making it more viable for big maps.

  5. Snipers (Frost Line, SVD, LR 762, AMR mod 4):

    • The devs aimed to give older snipers a similar “feel” to the AMR mod 4, known for consistent one-shot potential.

    • Frost Line: Gains improved base damage, plus adjustments to upper torso and arm multipliers. Quick-draw grips see slightly lowered ADS speed bonuses.

    • SVD and LR 762: Wider one-shot zones and adjusted quick-draw attachments. Expect slightly slower quick-draw bonus, but overall more lethal performance in the mid- to long-range game.

    • AMR mod 4: The quick-draw grip speed buff has been reeled in, balancing out its previously unmatched ADS speed.

  6. Pistols:

    • Strider: Gains bullet penetration in line with other pistols.

    • Ser 9mm: Issues around sprint-to-fire times with certain magazines are fixed, and attachments have been rebalanced to provide more predictable trade-offs.

  7. Launchers (Sigma, H1, etc.):

    • Expect a snappier experience when swapping to or reloading them. If you’re still doing launcher camo challenges, these changes should speed things up.

4.3 Attachments, Magazines, and Penetration

  • Fast Mags: All speeds improved by 5–10%.

  • Extended Mags: Largely untouched so their downsides (heavier reload times) become more meaningful in comparison to improved fast mags.

  • Bullet Penetration: Reduced globally. The devs plan to reevaluate bullet penetration data for possible further changes in a later update.

4.4 Perks, Equipment, Scorestreaks, and More

  • Dexterity: As mentioned, the buffed dexterity means even more stability while in motion.

  • Ninja: Multiple fixes address random loss of functionality and spectators not receiving the perk’s effect. Headshots now bypass “Last Stand” if you’re using a morphine injector.

  • Sam Turret & Care Package Bugs: Various stability fixes ensure these pieces of equipment behave as intended, awarding correct XP or not glitching out on deployment.

  • Metals & Challenges:

    • A large cluster of daily and calling card challenges have been adjusted, either simplified or made more consistent to track.

    • Some obscure tasks, like “Destroy X Scorestreak” or “Get kills with the Combat Axe,” are now more straightforward or have been outright removed from the daily rotation.

4.5 Ranked Play Changes

  • Crossplay Settings on Console: Players on PlayStation and Xbox can now toggle crossplay. Options are “On” (all platforms), “Console Only,” and “Off” (your platform only). This is a huge relief for those who want to avoid PC lobbies and potential cheating.

  • Weapon Restrictions & SR Adjustments:

    • PPSH and Cipher are temporarily removed from the restricted list, giving devs time to observe if these weapons destabilize the meta.

    • Seasonal rank setbacks are more forgiving, so players won’t lose as much SR when a new season starts.

    • Voting on the next game mode now sometimes presents three of the same mode with different maps, so squads can better choose their strongest location for Hardpoint, Control, or Search and Destroy.

5. Zombies Updates

Zombies fans get a raft of improvements this season, especially focused on Citadel de Moire and some general mode enhancements:

5.1 Map-Specific Fixes and Quality of Life

  • Citadel de Moire: This map had an extensive list of bug fixes, from pathing issues and collision improvements to quest object interactions that previously caused glitchy behaviors. Expect a smoother run on your next survival session.

  • Liberty Falls & Terminus: Additional spot fixes for stuck spawns, invisible collisions, and quest items not functioning.

  • Training Course & Additional Maps: Various scripts were adjusted so that dedicated players can enjoy more consistent gameplay without random disconnections or objective breaks.

5.2 Modes, Gameplay, and Gobblegums

  • IND Directed & Round Cap Adjustments: Automatic exfil now triggers after your current round ends rather than immediately, giving you a better sense of progression. The round cap to force exfil changed from five hours to six, allowing hardcore players to last slightly longer in high-round attempts.

  • PhD Flopper & Tesla Storm Adjustments: Slide mechanics are improved for PhD Flopper, and Tesla Storm’s secondary kills now correctly reward Essence.

  • Chopper Gunner & Hand Cannon: Minor bug fixes to ensure both function reliably, awarding correct score and kills.

  • Loot Table Updates: Season One Reloaded weapons have been added to the Mystery Box. Intel items properly unlock after completing Citadel de Moire’s main quest.

5.3 Additional Improvements

  • Gobblegums:

    • New modifications added, and a few issues (like retaining timer-based Gobblegums after consumption) were resolved.

    • “Exit Strategy” and “Restock” Gobblegums also received necessary patches to prevent exploits and UI confusion.

  • Daily Challenges: Lower requirements and better tracking for tough tasks like “Box Addict” and “Gladiator,” making them more accessible.

  • UI & Visual Fixes: The boss health bars have improved clarity, and placeholder visuals when entering cinematics have been removed. Swords, crowned heads, and elemental illusions have updated graphics to reduce stutters or out-of-place lighting.

6. Warzone Updates

The Warzone side of this update is every bit as large and impactful. Here’s a thorough rundown:

6.1 New Seasonal Events

  • Terminator Skull Drop & Shadow Hunt: Two new events planned in the mid-season to keep the Warzone environment lively. Expect unique cosmetic rewards, calling cards, or XP bonuses for completing event-specific tasks.

6.2 Battle Royale, Resurgence, and Ranked Adjustments

  • Playlist Rotation Through January 28 – February 20:

    • Ranked Play Trios on Zikan

    • Battle Royale solos, duos, quads on Urzikstan

    • Resurgence solos, duos, trios, quads on Rebirth

    • Quads on Area 99

    • Plunder Quads on Ersan

  • Ranked Play & Crossplay: Console crossplay toggles (Off/Console Only/On) are finally standardized. Anti-cheat changes apply here too, hopefully reducing hacking in high-stakes, top-tier Warzone matches.

6.3 Buy Stations, Loot, and Contract Tweaks

  • Buy Stations:

    • Standard and Deployable Buy Stations no longer function in final circle.

    • Area 99 received two extra Buy Stations for improved mid-game purchasing.

  • Deployable Boxes: Utility boxes (Ammo, Armor, etc.) can no longer be placed in the gas. This eliminates the exploit of chain-stimming from a continuous supply crate outside the zone.

  • Scavenger: The spacing between the three loot crates is now tighter. You’ll usually stay within the same POI while hunting crates, helping reduce frantic cross-map travel.

  • Signal Intelligence Cache: The devs cut down the massive 7,500 per-player bonus from these caches to more moderate amounts, scaling by squad size. Expect less immediate economy inflation.

6.4 Quality-of-Life Highlights

  • Advanced UAV Elevation Arrows: Finally, advanced UAV will show up/down arrows, making it easier to pinpoint enemies on higher or lower floors.

  • Reduced Fade Distance for Loadout and Cash Drops: While parachuting, these icons won’t vanish prematurely, so you can keep better track of where those critical drops land.

  • Jumping Improvements: The movement team has re-implemented faster jump speeds and adjusted how each consecutive jump penalizes your height. Expect more fluid “bunny-hop” possibilities reminiscent of older titles.

  • Parachute Cut Speed: You’ll disengage from your parachute faster and land with higher velocity, speeding up those mid-drop transitions.

6.5 Warzone Bug Fixes

A staggering list of bug fixes addresses everything from persistent ghost perks, scoreboard miscalculations, to incorrectly displayed minimap icons. Some top mentions include:

  • Ghost & Cold-Blooded Perk Overlaps now correctly apply or remove once you leave the pregame lobby.

  • Precision Air Strike Notifications appear properly on your location, so you’re aware of inbound danger.

  • Resurgence, Bounty & Most Wanted Contracts errors have been patched to fix missing UI elements or nonexistent countdowns.

  • Redeploy & Gulag issues that had players spawn in with no guns or an odd number of “rocks” to throw are now addressed.

  • Squid Game Finishing Moves that failed to trigger are now fixed.

  • Invisible Recon Drones no longer give ghostly intel.

7. Weapon Balancing Across the Board

Because weapons are central to the Call of Duty experience, it’s worth highlighting the cross-mode balancing changes. The devs have separated Warzone balancing from Multiplayer in some cases, but certain universal shifts stand out:

7.1 Reload Speed and ADS Adjustments

  • Reload Speeds: Many Warzone weapon classes (rifles, SMGs, snipers, handguns, battle rifles) see across-the-board improvements ranging from +5% to +20%.

  • Weapon Swap Speeds: A global +10% improvement, basically making weapon swapping a bit more like running Quick Grip gloves by default.

  • Sprint-to-Fire Jumping Penalty: Reduced from 35% down to 10%. Jump-shotting is more viable again, so watch for players exploiting that around corners.

  • ADS Jump Penalty: Reduced by 25%, enabling more reactive mid-air firefights.

7.2 Assault Rifles

  • AK: Receives buffed range, improved ADS, Sprint-to-fire, and better lower torso multipliers. Great news for AK loyalists who want that classic, heavy-hitting rifle feel.

  • AS VAL: Gains better bullet velocity, improved magazine size, and a buffed headshot multiplier, making it more lethal at midrange.

  • GPR: This gun gets a Nerf to both range and ADS speed, plus lower limb multipliers. If you’ve relied on its easy recoil, you might feel the difference now.

  • Model L: Ranges see slight buff to help it shine on bigger maps. Lower limb multipliers are also improved.

  • XM4: The devs highlight that the XM4 has been extremely popular and borderline overpowered. They toned down its long-range damage and slightly increased recoil. The 100-round magazine now has heavier ADS speed penalties, and the Buffer Stock attachment was nerfed for horizontal, vertical, and gun-kick recoil. The 60-round mag remains a likely sweet spot if you want to maintain good balance.

7.3 SMGs

  • C9: Gains better damage and range, improved bullet velocity, and faster ADS. Lower-limb multipliers also increased, making it more forgiving if you miss a head or torso shot.

  • Jackal: Only a mid-range damage nerf. Its close-range TTK remains potent, so it could still dominate in tight corners.

  • Compact: Better ADS and sprint-to-fire times, making it a more agile pick for run-and-gun.

  • KSV & PP 919: Minor buffs or slight nerfs, respectively. KSV sees more range, while the PP 919 loses some mid-range viability.

  • STO (xmg or “buffer stock” attachments): These attachments across SMGs were reworked, typically increasing recoil or slowing ADS. The devs don’t want them to be no-brainer picks.

7.4 Pistols and Launchers

  • 9mm Pistol: Gains range, headshot multipliers, and improved magazine size. Though these changes are rarely meta-defining, it’s a small nod to sidearm enthusiasts.

  • Launchers: Warzone reactivity now feels faster and more user-friendly. Quick swaps and reloads can make a difference if you’re targeting vehicles or using the launcher for comedic close-range kills.

8. Major Bug Fixes and General Improvements

This patch also includes a lengthy list of general improvements that aim to polish the entire game. Beyond Warzone’s large volume of fixes, Multiplayer and Zombies also benefit from housekeeping:

  • Spawn Logic in Multiplayer: The devs continue to refine spawn locations and proximity checks to prevent spawning too close to enemies.

  • UI and Social Tabs: A new “Favorites Only” filter helps you narrow down the friends you want to play with most frequently. Dark Ops calling cards that are locked will no longer appear as “Classified” in showcases if someone else views your profile.

  • Daily Challenge Overhauls: Some tasks are removed entirely, and difficulty requirements are lowered to encourage daily logins without frustration.

If you’ve ever found yourself repeating the same conversation—“Where did my weapon go?” or “Why won’t this objective track kills?”—there’s a strong chance this patch addresses that. Nearly every major glitch, from the random scoreboard pop-ups to incorrectly awarding (or failing to award) match bonuses, has at least one bullet point in the patch notes detailing a fix.

9. Final Thoughts

Season Two embodies a pivotal moment. The devs made lofty promises about addressing the issues that overshadowed the previous season, including cheating, weapon imbalances, incomplete or buggy features, and general quality-of-life frustrations. On paper, these patch notes suggest a renewed focus on core stability and user experience.

Yet, the critical question remains: Will these changes hold up once the community puts them to the test? Historically, we’ve seen updates that look fantastic in the notes but don’t always translate perfectly in-game. Here are the main takeaways to watch for as you dive into Season Two:

  • Anti-Cheat Efficacy: If cheaters remain scarce after the first two weeks, it’s a big win. If not, players may lose faith in the devs’ claims.

  • Weapon Meta Shifts: The XM4 and GPR nerfs are significant on paper, but they may still remain top picks. Keep an eye on the Goblin, AS VAL, or even the newly buffed shotguns to see if the meta diversifies.

  • Zombies Performance: The deluge of bug fixes suggests a more stable experience, especially on maps like Citadel de Moire. The devs clearly focused on ensuring main quest lines and map features are more reliable.

  • Ranked Play Health: With crossplay toggles on console and changes to SR calculations, competitive modes should feel less random. The real test is whether the weapon restrictions remain balanced enough to prevent a stale meta.

For now, the best approach is to jump in, explore the rebalanced weapons, and keep track of newly introduced game modes or events. Pay attention to how the anti-cheat evolves and whether your gameplay experience feels more fluid and less bug-ridden overall. If the developers continue on this path, Season Two could be a turning point that lays the groundwork for a healthier, more dynamic Call of Duty experience moving forward.




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